Thorn Hall

Dec. 15th, 2016 06:09 pm
crowschild: (Default)
Thorn Hall





Description



The entire estate: The driveway/road is flanked by a grove of blackthorn trees full of ravens, crows and magpies all of them watching people coming down. To the left of the driveway is an orchard of various fruit trees, including apples and peaches and nuts. To the right are fields. The Hall itself is in a large yard with a chicken coop on the right side of the building and across the yard is a large barn with fenced in areas for sheep, cows and horses. Continuing past the barn is a pond. Continuing beyond the yard to the left is the Rose Maze, the whiskey still and well. Beyond that is the Watching Woods where deep inside are the Watchers. Further to the left is the pastures.

Scattered hidden about the edges of the estate are markers that mark the ends of the land and its wards.


Thorn Hall - the building - is a ramshackle looking, two story building made out of stone and looks like it should have fallen down ages ago. Any sort of safety inspectors would have condemned it years ago. The inside of the house is much better looking and also much bigger.

Upon entering the Hall on the person's direct right is a staircase that leads up for three stories (despite there only being two stories on the outside) and the living area spreads out before the entrance. Beyond that is a dinning room (both rooms taking up what should be the entire bottom of the house) but there's a third room, the kitchen, beyond the dinning room. To the left is the entrance to the library and then another closed door - the way into the armory. Inside the armory is another that leads to the Vault where all the dangerous magical Things are kept. Only a few people have the key to the Vault.

The library tends to shift around depending on random factors. Book shelves vanishing and reappearing, as well as books doing the same thing. Most of the books are written in Gaelic and they tend to fall into magic, monsters, history and strategy guides. As well as genealogies of the McCallums.

The kitchen is pretty large, with a rough wooden table big enough for a family of thirteen right on the inside. The rest of the kitchen is a mix of modern and old. The sink and counters are old, the fridge is new. Herbs, dried meat, pots and pans hung over a long center islands. The windows open out and look into the yard, in the distance the rose maze and Whiskey still.

On the second and third floor are bedrooms and on top of that the attic. The attic, much like the library, has things that come and go as they please. There are enough bedrooms for each McCallum as well as a few guest rooms. The joys of having a magical house.

Some of the windows don't actually look out into the outside but instead into different parts of fairy.


the Rose Maze The rose maze holds the heart of the Hall, where the altar to the Morrigan is and the spirit of the Hall is located. The altar is covered with dried hand prints made of blood and an ancient knife coated in dried blood. The rose maze is the sort that eats people. If the wrong person goes into the maze they will be attacked and eaten. Only the McCallum can go into the maze with relative safety.

Watching Woods Deep within these woods are the Watchers, the standing stones that the McCallums watch. The stones lead into fairy and it's the McCallums job (among other things) to make sure that things that shouldn't get in, get in and things that shouldn't get out, get out.
crowschild: (Default)
(0) ONGOING ; (x) COMPLETED
April
NETWORK ; Video 1
Luna, Thranduil
(0) Log ; Amy and Jacob
Other kids your age
(0) Log 1 ; Sansa, Ros
Walking the kitten
(0) Log ; Luke Skywalker
Droid!
(x) Log ; Azula
bringing home a stray
(0) Network ; Inara
Where are you from?
(0) Network ; Poe
What's up?
(0) Log ; Nadia
Bookstore
(0) Log ; Alric
At the school

(0) ONGOING ; (x) COMPLETED
May
Log ; Anders
helping a crow
(0) Log ; Sansa
After the bunnies
(0) Log 1 ; Sansa, Ros
Walking the kitten
(0) Log ; Luke Skywalker
Droid!
(x) Log ; Azula
bringing home a stray
(0) Network ; Inara
Where are you from?
(0) Network ; Poe
What's up?
(0) Log ; Nadia
Bookstore
(0) Log ; Alric
At the school
crowschild: (head tilt)
Player Information
Name: Kippur
Age: Please verify you are over the age of 18 I’m over the age of 30
Contact: Email/AIM/Plurk/Other kippur.rp@gmail.com/ kippurbirdy/ kippur
Characters Already in Medietas: N/A
Reserve Link:

Character Basics
Name: Rory McCallum/ Ceilidh McCallum
Character Journal: [Bad username or unknown identity: ”crowschild”]
Canon: Fandom or non-fandom? Original (Dawn of the Old Gods)
Age: Approximate age is fine. This is mostly for characters who are older than they look. Early thirties/ five.
PB/Icon: Please provide a link to the icon you would like displayed on the Taken Page. http://v.dreamwidth.org/7740189/2245940


rest of app )
crowschild: (hey there)
Basics
NAME Rory McCallum
CANONDawn of the Old Gods (OC)
AGE 30ish
HOMEWORLD Earth, Eire.
SPECIES McCallum (Human)
HEIGHT round about 6'3"
BUILD A bit on the rounded side but definitely someone who works out.
BEARINGEnergetic, as if waiting to be attacked.
HAIR McCallum Red
EYES McCallum Green
Distinguishing Features

FACIAL Pale with a bunch of freckles.

ACCENT County Cork. Very County Cork (most of the time)

MISCELLANY

Abilities

Magical Abilities

Luck Rory is a seventh son of a seventh son. It means that he's unnaturally lucky. Magically speaking he's a very narrow focused order mage, only able to effect his own actions. Things just tend to go his way. They don't really fall in his lap, but he's never been concerned about something going wrong because they rarely do. (Those few instances where they do go wrong tend to be when his twin sister Grace - who is a thirteenth child - is around. They cancel each other out.)

Because of this he's capable of pulling off tricks that normal people couldn't be able to do. Playing darts with him is a bad idea for example because he will win by a narrow margin. Even if he tosses the dart from an impossible angle he will somehow just hit the board in the right spot. This luck usually turns up in games of chance or when things are up in the air. He's banned from sports games/competitions because his luck will make it so his team will just be able to win. His dice will always come up with exactly the number he needs to win at the last toss. He's not allowed to roll his own dice at tabletop games with family - though his dice tend to keep some of his luck and they're occasionally stolen for ... nefarious purposes.

He's basically a walking talking ball of good luck.

Hero's Luck This is the sort of luck that a person has that lets them get out of a scrape in the knick of time - a good example being Indiana Jones being able to just get under the closing door out from the trap and grab his hat as well. Or just being able to leap across the building. Or having a bullet just miss killing him. This, however, only tends to kick in when he’s protecting people - or being heroic as it’s hero’s luck. So, if he’s doing something maliciously it’s not likely going to work.

Mayhem Mayhem is a cute, fluffy, sweetest little grey kitten you'd ever meet with the IQ of a rock and the ability to eat anything. Anything includes: Organic materials, inorganic materials and magic. Since he's part goblin he can't be poisoned. The only visible indication of his not completely pure catness are three rows of shark-like teeth. Another unique ability of Mayhem's (if eating everything wasn't enough) is his ability to teleport. He's generally able to teleport through anything - no wards in Rory's world have managed to keep him in or out - and he can teleport about 45-50 ft at a time.

Ceilidh Ceilidh is one of Rory's nieces through one of his elder sisters, Siobhan. At five years old she's friendly, energetic and completely unafraid of anything and anyone. This is mostly because she thinks that everyone will be her friend - no matter who or what they are. When wandering out and about Rory is usually around keeping an eye on her, even if it might look like she's alone. Unless she happens to be somewhere like school and she breaks out.

Her particular knack is the ability to speak with and understand magical animals as well as a tracking ability - which she hasn't realized yet but it's why she's so good at finding strange creatures. She's also fairly typical McCallum even if she's going through the blood thirsty stage that they all go through and eventually learn to channel into other endeavors.

Permissions notes on Magic As Ceilidh's magic is very tied to her world it’s perfectly reasonable to believe that when dealing with creatures not from her world they won’t work as well or at all. Rory's luck is also tied to his world so it is also reasonable to say that it won't work perfectly outside of it. So, please let me know of any sort of shenanigans to happen with his luck or Ceilidh's abilities.















Permissions
FLIRTING Yes (no for Ceilidh)
CONTACT Yes
FIGHTING Yes. He's likely to pick a fight as well. (Ceilidh may bite, but will be discussed)
MIND CONTROL Yes, but discuss first
INJURING Yes - but discuss first.
KILLING No
4TH WALL Yes
THREADJACK Yes
BACKTAG Yes
McCallum Quirks
Rory is not exactly someone who is not exactly naturally violent so much as someone who sees violence as a perfectly logical solution to many problems. It’s a bit of a blind spot in his way of thinking. He doesn’t see what’s wrong with carrying a weapon everywhere, or multiple ones. He gets that other people don’t do it, but he doesn’t really understand why. His idea of diplomacy involves leaving someone alive with a broken leg as opposed to killing them and putting their head on a pike. Though he also knows that's not how other people see the world, again.

He doesn’t do random violence but he sees nothing wrong with hunting down someone who has been killing people and putting them down so they can’t hurt others. It’s this idea of making sure someone can’t hurt others that’s a driving force of his way of thinking. He must protect other people from harm, even if it means getting hurt or killed himself or someone else getting hurt or killed.

Obviously something like this will be needed to be discussed before any actions take place. Please feel free to leave a comment or message me so that such discussions can be made about what might happen in a possible combat situation.



Other Note of Import
Rory is Kale Daly ([personal profile] engineermage ) and Trever Daly's ([personal profile] reincarnshaman uncle and in any situation where the three of them are together they will be sharing information. Ceilidh McCallum [personal profile] princessstabbity is one of Rory's nieces, however they won’t be sharing information with her because she’s five and a blabbermouth. However she might tell them things in long expansive rambling stories. If you don't want Rory sharing things with others please let him know In Character.
crowschild: (Default)
[The crashing noise is heard first, followed by a loud stream of cussing in Gaelic. There's some more clattering and creaking noises as the TC gets turned on to video, and the picture is of Steve Roger's room. However, the person in front of the screen is Rory.

Rory who is covered in blue blood, scratches, and a delightful bruise developing on his cheek and probably elsewhere.

He gives the world a blink and wipes the blood out of his eyes.]

So, that fluxing thing? Damn shitting timing.

[Then, after moving his right arm, he hisses briefly.]

Annnd I think I broke my arm. Stupid trolls.
crowschild: (Plain)
"So, I told them you were coming. They're excited to meet you. I don't know who'll be at the Hall though," Rory said as he walked Tess to the Hopper. "There's been things happening around that have called a lot of people out of the Hall. Business and stuff like that. Oh, and don't mind the crows or ravens."
crowschild: (Default)
Observations about world differences.


  • Not every world has magic.


    • In worlds that do have magic, they seem to keep it hidden because not everyone has magic.

    • You'd think that the more powerful creatures, and there does seem to be some powerful creatures here, would be able to take over their worlds with little to no problems



  • Eire is part of Britain. At least parts of it. There's no royal family.


    • Talia would be so annoyed.

    • Speaking of things not there. There appears to be no McCallum family. Or if there is, they don't have any notoriety with the magical communities? Does that mean they don't have the Grove? Would that mean they, if they do exist, didn't lose Dara? Do I really want to see if that's real?



    • Religions. Something called Christianity where people believe in a god that they've got no proof exists. Sounds like there might be other off-shoots of it.



    • New World has been over taken by colonialists, countries called Canada, United States of America exists.


      • I guess in worlds where gods don't walk it'd be harder to protect your people from invasion. The New World gods are pretty scary from what I've read. And anyone coming over from Europe would be at a disadvantage because they'd be so far away from their gods' territory and the New World people would half the upper hand that way. Especially back when these countries were created and the gods had more influence over people.


      • Some popular culture things appear to be the same.

      • As does technology from people around the same year as me.

      • Their calender starting event is because some guy came back from the dead and not because the Romans got kicked out of English Isles.


crowschild: (Default)
Rory McCallum


Hair; Red
Eyes: Green
Height: just shy of two meters/ 6'3

Personality
Rory is a McCallum. This encompasses a lot about how he sees the world and his place in it. He began weapons training at age three and slept with a spear in his bed to attack any monsters that might try and kidnap him. Sadly only one tried and Grace got to stab it first. This was highly unfair in his opinion. His idea of a fair fight is him against four people. Generally he’ll win. And the idea of not fighting is completely foreign. So are tact, diplomacy and you mean shooting first is a bad idea? He’s a hero in the old fashioned sense of the world. Old fashioned as in Beowulf old fashioned. Blood, glory and the needs of the many outweigh the needs of the few. He’s not afraid to kill and doesn’t consider it to be a last resort. He has what could be considered “hero’s luck” which allows him to get things done by the skin of his teeth, dodge the bullet just barely and be in the right place at the right time. He also has a seventh son’s luck which means you really don’t want to play darts with him, among other things. (Oh, but come on, one more game, this time I’ll be blindfolded and you can spin me around). Of course the luck doesn’t always hold out unless his life depends on it.

This has lead him to be completely unafraid of anything.

He’s a hero, a McCallum and lucky. That must mean he’ll win. There’s just no other possible solution. At least in his mind. Obviously this isn’t true, but it’s how he approaches situations: over cocky and confident. If it were true, he wouldn’t end up in jail as often as he does for cheating and fighting. He tries to take losing gracefully and laugh it off and if it’s not high, life or death, stakes then he’ll let it go. (Or get into a fist fight, one of the two.) Otherwise he will push himself to the point of serious injury or death. Not so much for the need to win but because if things are going down that badly that he’s not winning, that he’s in a situation where he is overwhelmed, that means something really serious is happening and he needs to make sure people get out/protect something/ or stop something, even if it means sacrificing himself. He’d be the guy who’d stay behind to let others get away. And he’d see nothing wrong with it. It’s just the way things have to be. Sometimes sacrifice is something a hero needs to do. He doesn’t like the idea, of course but it’s what he’s supposed to do. Again, it’s because he’s a McCallum and he’s a hero.

Failure in this case is if the people he was protecting didn’t make it out alive or the thing that needs to be stopped wasn’t stopped. If he’s still alive at the end of it and it’s not been solved he’ll haul himself out of bed to try and fix it. But if it was fixed, even if he was seriously injured or other people stopped the thing, it’s a win.

Which is what McCallums do.

Also because of this Rory is fiercely protective of people who need protecting. He’ll face down dragons, high fey and gods who try and hit on his sister (though admittedly Grace didn’t really need much help in that situation as she knocked Thor on his ass in one hit…) If he decides that someone needs protecting they will be protected. Woe be anyone who gets in his way. Woe.

When he’s not in McCallum Mode, as one might call it, Rory seems like a bit of a lazy, forgetful, layabout, good for nothing. He’s more than willing to bribe his littlest niece and nephew to put jam covered kittens in Grace’s clothes, but he’s also more than willing to lend Grace his own clothes while hers are in the wash. He’ll laugh at himself whenever a prank gets pulled on him. If someone accuses him of cheating - and can prove it - he’ll own up to it. If someone takes a swing at him, he’ll swing back, but he won’t be the person to start the fight.

It’s very hard to piss him off and he’s generally very affable, friendly and willing to go where life takes him.

History

The McCallum family is a long lined family, one that goes back to the creation of fairy itself. It’s one that’s intimately tied to fairy, but isn’t of fairy itself. (Mostly because none of the fey want to have any relation with them). Long ago the Morrigan had a child by the name of Callum. And he did something incredibly stupid. He helped kill seven of the eldest children of the first fey. He didn’t realize it was going to happen. He just led them to a grove - for hunting - he said. But instead someone with a grudge killed them with iron - the first of their kind to be deliberately murdered with iron - and strung up in the grove to rot. The spirits of these fey didn’t take to kindly to the brutality of their murder and overtook the grove, haunting it and making it maliciously alive, searching out souls to join them in their pain. The fact that it was constantly on the move reaching out to finds new souls to join it gave it the name “The Clutching Grove”.

The murderer was caught and killed but that left the question of what to do with Callum. It was an incredibly stupid of him and he should have known better. Most decided he should be put to death as well, but the Morrigan argued against it. She said that he should be punished, and all of his descents as well. The punishment? He would become keeper and king of the Clutching Grove. To try and rein in its wanderings and prevent it from stealing too many lives and souls. As the eldest of thirteen children, it was decided that a new king/queen would be chosen whenever a descendant of his had thirteenth child. On that child’s thirteenth birthday the eldest would be drawn into the Grove and stay there as the new ruler. Callum’s wife had several children at the time so he had plenty of time for descendants.

Also, as a side curse, Callum’s children were giving a distinctive red hair and green eyes. So, as it would later be said, people would know who they are and get out of their way quickly.

They settled down in a home just outside one of the gates to fairy in a place dubbed Thorn Hall which is just outside of where Cork would later be. There they became known as the protectors of the Watchers - a group of standing stones that act as the gateway. As many of the building pieces of Thorn Hall came from fairy, the house has a magical nature and is bigger on the inside. Rooms open up and close as they’re needed and is generally nicer to family members than it is to strangers. Woe betide anyone trying to rob the place.

The family also became known for it’s rather ruthless approach to life and dealing with problems. They were the people you hired when you had monsters attacking your village, dragons stealing your virgins and armies attacking your kingdom. To sum up how most people - supernatural and not - see the McCallums is that they don’t have monsters under the bed because they’re the monsters on top of the bed.

At some point they also started making whiskey, the recipe handed down from mother to daughter. It’s currently a controlled substance in several countries and outright banned in others. It’s also Very Expensive.

Skipping forward several and many generations Rory is the second youngest child of Moira McCallum. He has a twin sister by the name of Grace who is the thirteenth child of the McCallums. His nephew Nat, heir to the throne of Ireland, and eldest child of Rory’s oldest sister Talia, was born a few months before he was. The three of them were raised pretty much together as siblings though Rory and Grace were closer and Nat occasionally had to go and visit the home in Tara. Rory did all the talking between him and Grace - who didn’t really speak until she was about six. And only then because Rory was stupid and fell down the well. Though he came out all right, Grace refused to come out of her room for a week and wouldn’t see Rory at all.

When he was five Nat gained a pair of twin brothers: Kale and Trever. Rory, Grace and Nat were exceptionally dubious as to these additions to their lives and tried to get rid of them in typical McCallum fashion. Once they left them out in woods for the wolves or fairies to find and take them (under the assumption that only demons could make that much noise) and when Kale and Trever were five sold them to the circus for three dollars and some cotton candy.

On their thirteenth birthday the McCallum curse struck. Grace and Rory woke up to discover that their oldest brother, the one who Grace adored beyond measure, had vanished. No one knew why. This broke the family a bit. Grace went silent again and ran off several times to try and find him. Kale used his psychometry on the Watchers and got overloaded, ending up in a coma for eight months. During the next few years Rory felt adrift. Grace refused to believe it wasn’t her fault that Dara had vanished and wouldn’t talk to him about it.

He threw himself into his weapons training, working at his shooting with the crossbow and rifle. As well as hanging out at the local garage to learn how to work on machines. It was something to do. Something to distract him. Things got better after they turned eighteen. Grace went on a quest to find Dara and came back a Chosen of the Morrigan and knowledge of what happened to their brother. She told Rory but no one else. The two of them started working together again on various jobs that the Morrigan requested or other things that Needed to be Done. Rory played cover to Grace’s charges. Though he was also perfectly competent at fighting with a sword and his fists with Grace at his back.

Beyond those jobs, Rory stays at Thorn Hall, content to be the local mechanic, scammer of newcomers by cheating at cards (it’s only cheating if you get caught) and whiling away the days watching his latest nephew and niece, help the family whenever he’s asked to, charm the local and not so local lads and ladies and occasionally get tossed into jail for a bar fight.

Brief World Description

Rory comes from an earth where magic is everyday and known. Everyone has a tiny spark of magic. Gods walk the world and because of this, society has developed quite differently. Perhaps the biggest difference is the lack of Judaism and its descendants, Christianity and Islam. The religion never formed because why believe in a god that doesn’t physically exist when its obvious that there are gods that do. Something happened many years ago that caused a weakening of the gods power. Some say it was humanity's realization that they didn’t need the gods for everything, like in the Industrial Revolution, or at least their priests. Others say that it’s part of the natural way of things. The gods are fading, its past their time.

The world has integrated magic into its everyday life. The study of magic is just another branch of science. Some of the more sophisticated technology is a blend of magic and machine. Doctors have the ability to help people through the study of medicine and in some cases the ability to heal people themselves. Ritual mages test the known bounds of magic while physicists test the known bounds of physics.

Some country lines are different. Eire never lost its sovereignty for example. In fact Rory’s oldest sister is married to its king.
crowschild: (Just there ya'll)
Who Rory and Illyria
What Illyria takes Rory up on his challenge of I can beat you.
Where The Rec Dome
When Monday evening
Warnings Violence and swearing.


Really Poor Life Choices )

Call #2

May. 28th, 2014 06:17 pm
crowschild: (Default)
Rory knew it was going to be a bad phone call as soon as the other person on the line picked up. Bright and perky Ceilidh said, “Thorn Hall, this is Ceilidh. How may I help you kill people today?”

Despite the dread, Rory had to smile at his niece’s greeting. “Hi -”

“SPACE PONY!!! HAVE YOU GOTTEN MY SPACE PONY YET!?!?!! SPAAAACEEE POONNY!!!!!” Ceilidh yelled into the phone. “HI UNCLE RORY!!! I WANT MY SPAAACE PONY!!!”

More call home )
crowschild: (looking over there)
The phone rang twice before someone picked up.

“Thorn Hall, this is Simon speaking, how can I help you?” At eight, Simon was tragically serious as he answered the phone. In the background Rory heard Ceilidh shouting that it wasn’t fair, she wanted to answer it.

“Hey, Simon it’s -” Before he could finish speaking Simon started yelling.

“NANA!! IT’S UNCLE RORY! DO YOU WANT TO YELL AT HIM!?”

Rory sighed.

Family... )
crowschild: (Default)
Player's Name: KIppur
Are you over 16? Yes.
Characters Played Here: Alec Troven

Character: Rory McCallum

World Description:

Rory comes from an earth where magic is everyday and known. Everyone has a tiny spark of magic. Gods walk the world and because of this, society has developed quite differently. Perhaps the biggest difference is the lack of Judaism and its descendents, Christianity and Islam. The religion never formed because why believe in a god that doesn’t physically exist when its obvious that there are gods that do. Something happened many years ago that caused a weakening of the gods power. Some say it was humanitys realization that they didn’t need the gods for everything, like in the Industrial Revolution, or at least their priests. Others say that it’s part of the natural way of things. The gods are fading, its past their time.

The world has integrated magic into its everyday life. The study of magic is just another branch of science. Some of the more sophisticated technology is a blend of magic and machine. Doctors have the ability to help people through the study of medicine and in some cases the ability to heal people themselves. Ritual mages test the known bounds of magic while physicists test the known bounds of physics.

Some country lines are different. Ireland never lost its sovereignty for example. In fact Rory’s oldest sister is married to its king.

Rest of app )
crowschild: (Default)
How's Rory's Driving?

I'll put something pretty up here later.

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Rory McCallum

December 2016

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